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Controversial

& Speculative

Design

"Imagine a better future.

Find your allies. Share tools. Build it.

Start now."

EXPLORING INTERFACES

BETWEEN SOCIETY, ENVIRONMENT

AND TECHNOLOGY.

I believe that to deal with wicked problems, new systems of collaboration, cooperation and coordination, as means to achieve deep, transformative, socio-political change are essential. I have been exploring processes, tools and practices to understand how immaterial and material design processes can be actively used to merge technology, environment and human experiences in a positive way. 

 

The challenges rely on bringing systemic thinking and holistic approaches into the design process and understanding how future tools for all actors involved can be put together to enhance the potential for a more integrated and open design process

by the use of technology and human emotions.

 
 

RESEARCH

DEFINING THE PROBLEM WE ARE TRYING TO SOLVE BEFORE IMMERSING OURSELVES IN THE PROBLEM THROUGH CREATIVE RESEARCH METHODS

This is a

disaster.org

Changing the world one

t-shirt at a time.

Coming soon...

Post-Digital Povera it is about defiance and appropriation just as it is about conformism and exploitation.

Its focus is on creating emotional experiences that provide the audience with the ground to be critical about the 21st society of spectacle in the new ‘technocracy’ age.

Post-digital

povera

CREARE - Nurturing

communities

This research project aims

to explore methods to

co-design and understand grassroots movements in urban environment networks that are simple and scalable, promoting community values, learning environment and

knowledge transfer.

 

 

 

We all need to go beyond the obvious and engage with deep questions in order to find true and lasting solutions.

.

Satish Kummar

 

ANIMAL COMPUTER INTERACTION

The aim of this project was to get more accurate data, create awareness and to help

city councils tackle noise pollution in London.

Using pigeons flying patterns to map the infrasound of a city, by the use of sensors.

Translating the data into a narrative, visual (colour)

or sensorial (vibrations).

 

Royal College Arts project - 2017

 

CONTACT ME

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